Performance Optimization in Unity

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课程主页: https://www.coursera.org/archive/performance-optimization-unity

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Unity

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Welcome to Performance Optimization in Unity, the fourth course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will learn various optimization techniques, including: optimizing for different platforms, understanding how platform differences can impact gameplay, using Asset Bundle configuration tools, gameplay debugging, and rendering optimization. By the end of this course, you will optimize a 3D "Dual-Stick Survivor" game project for WebGL. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.

Unity中的性能优化:欢迎来到Unity中的性能优化,这是Unity游戏性编程专业知识的第四门课程! 本课程是Unity的专家级游戏程序员认证考试的考试准备。本课程将启发您在Unity电子游戏项目中遇到一系列现实的编程问题,这些问题的灵感来自“专家游戏程序员”考试中涉及的一个或多个主题。在整个课程中,您将学习各种优化技术,包括:针对不同平台进行优化,了解平台差异如何影响游戏玩法,使用Asset Bundle配置工具,游戏调试和渲染优化。在本课程结束时,您将为WebGL优化3D“ Dual-Stick Survivor”游戏项目。 这是一门高级课程,面向行业游戏开发人员或经验丰富的Unity爱好者,他们希望“提升”他们的游戏编程和实施策略。要在本课程中取得成功,您应该至少有2-3年的使用Unity开发游戏的经验。您应该熟悉完整游戏的生命周期(从早期概念到发布的整个过程),创建和使用Prefabs,了解游戏资产和动画管道,并具有Unity Services的经验。您还应该具有高级的编程技能,尤其是C#语言。

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