Lighting, Reflection, and Post Processing Effects

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课程主页: https://www.coursera.org/archive/lighting-reflection-post-processing

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课程简介

Unity

课程大纲

In this module, you'll continue to add realistic lighting effects to the Kitchen Configurator application, this time bringing in multiple interior and exterior lights of different types, and configuring the project lighting settings to balance aesthetics with performance.

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Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this second course, you will continue work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The scene will really start to come to life as you add lighting effects including ambient lighting from a custom skybox, simulated sunlight, interior lights, and realistic reflections. Finally, you’ll use Unity’s Post-Processing Stack to add even more polish to the rendered scene. By the end of the course, you’ll have a scene ready for the next stage: adding interactions through scripts. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

照明,反射和后期处理效果:欢迎使用“照明,反射和后期处理效果”,这是Unity Technologies的Unity认证3D艺术家专业化课程的第二门课程。 本系列课程将帮助您准备Unity认证的3D艺术家考试,这是入门级到中级Unity艺术家的专业认证。 3D艺术家对于Unity开发流程至关重要。它们是编写应用程序代码的程序员与定义应用程序的美学和风格的设计师或美术指导之间的桥梁。在这些课程中,您将面临挑战,以完成Unity中逼真的艺术实施任务,这些任务与考试中涉及的主题保持一致。 在第二个课程中,您将继续使用Kitchen Configurator应用程序-该应用程序使用户可以查看厨房的逼真的渲染并交换对象和材料以自定义设计。当您添加照明效果(包括来自自定义天窗的环境照明,模拟的阳光,室内照明和逼真的反射)时,场景将真正开始栩栩如生。最后,您将使用Unity的后期处理堆栈为渲染的场景添加更多抛光效果。在课程结束时,您将为下一阶段做好准备:通过脚本添加交互。 这是一门中级课程,适用于准备作为Unity 3D美术师首次出任角色的人,或希望根据专业标准验证其技能的发烧友。要获得成功,您应该至少有1-2年在Unity中实施3D艺术的经验。您应该精通从数字内容创建(DCC)工具将资产导入Unity,对场景进行原型制作,使用照明以及添加粒子和效果的能力。您还应该对2D资产管理,动画和使用脚本有基本的了解。您应该在完整的产品开发生命周期中拥有经验,并了解多平台开发,包括针对XR(AR和VR)平台的开发。

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